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/Level Designer
I'm a level designer governed by creativity and the desire to offer the best experience to the player.
I like to offer more opportunity to the player, in this light I like made completely open levels where each path offers new possibilities in using to the maximum of architectural space.
I realize my levels in several steps:
1) Ideation : I think the ideas that make a fun level.
2) Prototyping : I make one or two prototype with Sketchup.
3) The realization : I realize the level in the game engine .
4) The tests and tweaks : I do test my level so that I can improve it.
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