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/Level Designer

I'm a level designer governed by creativity and the desire to offer the best experience to the player.

 

 

I like to offer more opportunity to the player, in this light I like made ​​completely open levels where each path offers new possibilities in using to the maximum of architectural space.

 

 

I realize my levels in several steps:

1) Ideation : I think the ideas that make a fun level.

2) Prototyping : I make one or two prototype with Sketchup.

3) The realization : I realize the level in the game engine .

4) The tests and tweaks : I do test my level so that I can improve it.

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