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DARK SOULS III: Outpost of the Ash fortess

 

 

-Level design of a open level, beginning of a Dark Souls III DLC ( we admit that the player knows as well the mechanics of the game) to 30min of gameplay

 

-Open level, vertical and that offer many ways to access to the boss battle and the end of the level.

 

-I worked of the staging, the architecture of the places, the environmental storytelling and the lighting like in the Souls series to lead the player, give a meaning to several places and tell the story of the level

 

-Working of the Challenge/Reward that make the serie fame.

 

- Introduction famous sequences and mechanics of the Souls serie (mimics, Darkness zonz, equilibrium sequences, secret ways, shortcuts,...)

- Tribute sequences to the various episodes without becoming an  invasive reference

Engine: Unreal Engine 4     Échéance: 3 mounths    Condition: Level design project

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